Above about shading
Drawing on a paper intensive process of shading by the media is to dark levels, or darker or lighter areas and less dense areas and a dark tone to a lighter shade is used. Cross here to create a table in different proximity perpendicular lines, including shading cages in the shade an area for a variety of techniques order. The best lines, dark areas are displayed. Also, lines far apart, light field is shown. The end of times is generalized to apply shading.
In computer graphics, a color-changing angle of light shading and light, the distance is a process to create a photorealistic effect based. Shading is done during processing.
[Edit] angle to the light source
Changes the surface of the sun or other light source angle of the 3D model and color of the face shading.
The first picture below, service area, but the faces all the same color. Edge lines are shown here, as well as the image is easier to see.
The second picture shows the same model without the boundary line. You have to tell where one side ends and another begins in box.
The third screen, which makes the image more realistic and easier, face, makes the shading seen activated.
Paper and computer screen while creating the illusion of depth in the light pattern, light and shade of objects with help.
Rendered image of a box. This image has no shading on its faces, but uses edge lines to separate the faces.
This is the same image with the edge lines removed.
This is the same image rendered with shading of the faces to alter the colors of the 3 faces based on their angle to the light sources.
[edit] Light sources
Shading effects from floodlight.
There are many types of lights:
- Ambient Light - An ambient light lights all objects within a scene equally, brightening them without adding shading.
- Directional Light - A directional light illuminates all objects equally from a given direction. It's like an area light of infinite size and infinite distance from the scene. There is shading, but cannot be any distance falloff.
- Point Light - A point light originates from a single point, and spreads outward in all directions.
- Spotlight - A spotlight originates from a single point, and spreads outward in a coned direction.
- Area Light - An area light originates from a single plane and illuminates all objects in a given direction beginning from that plane.
- Volume Light - A volume light is an enclosed space lighting objects within that space.
Shading is interpolated based on how the angle of these light sources reach the objects within a scene. Of course, these light sources can be and often are combined in a scene. The renderer then interpolates how these lights must be combined, and produces a 2d image to be displayed on the screen accordingly.